registerUser
form
username ⟵ form.username.trim
email ⟵ form.email.trim.toLowerCase
password ⟵ form.password
confirmPassword ⟵ form.confirmPassword
errors ⟵ array
if
username.isEmpty
then
errors.push "Username is required"
if
email.isInvalidEmail
then
errors.push "Invalid email address"
if
password ≠ confirmPassword
then
errors.push "Passwords do not match"
if
errors.length > 0
then
displayErrors errors
else
submitRegistration
submitRegistration
response ⟵ POST
| url | /api/register |
| username | username |
| email | email |
| password | password |
if
response.ok
then
navigateTo "WelcomeScreen"
else
displayErrors response.errors
processBankTransaction
errors ⟵ array
cleanedCardNumber ⟵ cardNumber.removeSpaces
cardType ⟵ detectCardType cleanedCardNumber
expMonth, expYear ⟵ expiry.split "/"
expYearFull ⟵ expYear + 2000
if
cardNumberIsValid
and expiryIsValid
and cvvIsValid
and amountIsValid
and userDataIsValid
then
checkBalance
else
rejectTransaction
checkBalance
balanceResponse ⟵ POST
| url | https://api.bank.example.com/checkBalance |
| cardNumber | cleanedCardNumber |
| amount | amount |
| userCountry | userData.country |
balanceData ⟵ balanceResponse.json
if
balanceIsEnough
then
processTransaction
else
rejectTransaction
processTransaction
transactionId ⟵ generateId
transactionResponse ⟵ POST
| url | https://api.bank.example.com/process |
| cardNumber | cleanedCardNumber |
| amount | amount |
| transactionId | transactionId |
| currency | "USD" |
| timestamp | now |
| cardType | cardType |
| userName | userData.name |
| userCountry | userData.country |
transactionData ⟵ transactionResponse.json
if
transactionResponse.ok
and transactionData.status = "success"
then
approveTransaction
else if
transactionData.status = "pending"
then
pendingTransaction
else if
amount > 20000
or balanceData.riskScore > 50
then
flagForReview
else
rejectTransaction
Демонстрирует реактивный и декларативный подход к построению игрового цикла, визуализации и инициализации:
- Чёткая структура с условиями и вызовами функций.
- Явное описание параметров и действий, что облегчает понимание и поддержку.
gameLoop
if
isGameOver
then
clearInterval gameInterval
alert 'Game Over!'
return
if
isValidMove
| x |
currentPiece.x |
| y |
currentPiece.y + 1 |
| shape |
currentPiece.shape |
then
increase currentPiece.y by 1
else
placePiece
currentPiece ⟵ randomPiece
currentPiece.x ⟵ Math.floor - Math.floor
| currentPiece.shape.length / 2
|
currentPiece.y ⟵ 0;
drawBoard
drawPiece
drawPiece
currentPiece.shape.forEach drawBlock
drawBlock
row.forEach
| callback |
if
cell = 1
then
ctx.fillStyle ⟵ currentPiece.color
ctx.fillRect
| x |
currentPiece.x + x
* BLOCK_SIZE
|
| y |
currentPiece.y + y
* BLOCK_SIZE
|
| width |
BLOCK_SIZE |
| height |
BLOCK_SIZE |
|
currentPiece ⟵ randomPiece
currentPiece.x ⟵ Math.floor - Math.floor
| currentPiece.shape.length / 2
|
currentPiece.y ⟵ 0
gameInterval ⟵ setInterval
| handler |
gameLoop |
| timeout(ms) |
500 |